Player
Impact.
See the strongest tracked players in each warzone, their contribution to our player-strength signal, and a single-player growth scenario before the projected state changes. Select any of the 64 requested servers.
Players come from the 23 September LWServers snapshot. The ranking table and estimated Warzone Points are on the Transfer Outlook page.
Server
Top 10 modeled influence
Share of our top-player strength signalShares for all top 50 players sum to 100%. Each top-10 player enters both averages; ranks 11–50 enter only the top-50 average.
| Rank | Player | Alliance | Hero power | Game power | Share of server power | Model influence | Solo growth room | Hero power observed |
|---|
Source: LWServers player snapshot for this warzone. Names and alliance tags are shown as recorded by the provider.
How influence and growth room are estimated
1. Rank players
Within each server, sort tracked players by hero power. The top 10 and top 50 averages are our strength inputs. Across all 128 servers, each average becomes a percentile within its 64-server scoring cohort.
2. Attribute the input
For ranks 1–10, modeled contribution is hero power × (0.5 ÷ 10 + 0.5 ÷ 50). For ranks 11–50, it is hero power × (0.5 ÷ 50). We divide each contribution by 0.5 × top-10 average + 0.5 × top-50 average.
3. Simulate one player
Increase that player's hero power, re-compute both averages and every server's percentile ranks, and stop just before the selected server crosses into the next projected state. The displayed room is rounded down to 0.01%.
The July workbook provides historical states and Warzone Points, while this player roster is from September. The actual game score may use different player attributes, activity windows, or weighting. Solo growth room is a model scenario, not an official safe-growth limit; combined player growth can change the state earlier.