WARZONE INTELSnapshot · 23 Sep 2026
Last War / transfer intelligence

Player
Impact.

See the strongest tracked players in each warzone, their contribution to our player-strength signal, and a single-player growth scenario before the projected state changes. Select any of the 64 requested servers.

Players come from the 23 September LWServers snapshot. The ranking table and estimated Warzone Points are on the Transfer Outlook page.

WARZONE PROFILE

Server

Top 10 modeled influence

Share of our top-player strength signal

Shares for all top 50 players sum to 100%. Each top-10 player enters both averages; ranks 11–50 enter only the top-50 average.

Top 50 players by tracked hero power
RankPlayerAllianceHero powerGame powerShare of server powerModel influenceSolo growth roomHero power observed
Solo growth room increases only this player's hero power and re-ranks all 64 servers; every other player and server stays fixed. Each row is a separate scenario, so these percentages cannot be added. “N/A” means the server is already Limited Open, the highest modeled state. The card above uses historical point mapping; this column uses direct ranking sensitivity, so the two growth-room measures can differ near a boundary.
Source: LWServers player snapshot for this warzone. Names and alliance tags are shown as recorded by the provider.
METHOD / READ THIS FIRST

How influence and growth room are estimated

1. Rank players

Within each server, sort tracked players by hero power. The top 10 and top 50 averages are our strength inputs. Across all 128 servers, each average becomes a percentile within its 64-server scoring cohort.

2. Attribute the input

For ranks 1–10, modeled contribution is hero power × (0.5 ÷ 10 + 0.5 ÷ 50). For ranks 11–50, it is hero power × (0.5 ÷ 50). We divide each contribution by 0.5 × top-10 average + 0.5 × top-50 average.

3. Simulate one player

Increase that player's hero power, re-compute both averages and every server's percentile ranks, and stop just before the selected server crosses into the next projected state. The displayed room is rounded down to 0.01%.

The July workbook provides historical states and Warzone Points, while this player roster is from September. The actual game score may use different player attributes, activity windows, or weighting. Solo growth room is a model scenario, not an official safe-growth limit; combined player growth can change the state earlier.